Our work

Made to be played.
Built to be explored.

Original games, studio-led projects and experiments in how games feel.

Unity · In development

Sentinels of
Gleamwood

2D action roguelite · Windows

Find your rhythm. Choose your route.

Take enemies off the ground, combine blade and bow, and turn a good opening into a decisive finish. Between fights, choose where the run takes you next.

Art, story and content are evolving. The Steam page is not public yet.

Expressive combat

Airborne encounters, weapon combinations and finishers reward timing and experimentation.

Branching adventures

Changing layouts and choices along the way give each run a different shape.

Room to grow

Movement upgrades open up new possibilities as you find your way through the game.

Try a related experiment

Ember Run is a small JavaScript browser prototype inspired by Gleamwood's movement and aerial combat. It is separate from the Unity game and is not its demo.

Play Ember Run

Studio-led project · Unreal Engine 4

Codename: Shifter

Responsive flight, coordinated enemies and the momentum of an arcade shooter.

Shifter's blue fighter craft with glowing magenta thrusters.
Project artwork · Codename: Shifter

From specification to implementation.

A Cat Splat Studios-led Unreal project, developed to our gameplay and technical specifications. The programming spans player control, enemy behaviour and encounter systems.

Behaviour-tree AI and a combat director support encounters that respond to the action. Custom movement systems connect how the craft handles with how enemies engage it.

Development is paused while we focus on Gleamwood.

Discuss an Unreal project →

Earlier work

Where we started.

Have a project in mind?

We also build gameplay and tools for other teams.